As influences are one of the most important components of a Camarilla game, this thread will be used to explain the rules that we are using around the gain and use of influences.
We will start with gaining Influences.
You may attempt to gain one point of influence each month. This does not cost experience, as it can easily be removed from you.
This will take a number of months equal to the level of the influence that you are attempting to gain since you last gained or lost that influence.
For example, Munchkinius Maximus has Finance 2, Health 2 and Law 2. He gained Finance 2 last month, lost Health down from 3 two months ago and gained Law 2 three months ago. Thus he is not able to gain Finance 3 until two month's time and Health until next month but can attempt to gain Law 3 this month.
Whether or not you succeed in gaining influence is based on the amount of that influence held by active PC's or NPC's in Auckland.
If there is available influence, you will succeed in gaining influence unless someone is deliberately blocking you or removes your influence in the same month. The mechanism for these actions will be covered later.
If the influence is full, whether you gain or not is dependent on you are more skilled in that influence than those already holding it. Our method of determining this is Influence+Relevant skill, with ties falling in favour of the status quo. If you exceed ANY of the individuals currently holding that influence, the least capable holder (After all loans are taken into account, this being covered later) will lose influence and you will gain it. Note that this makes it handy to have a reasonable amount of skill in the area that you wish to hold influence in.
The list of influences and skills is as follows:
Influence Skill
Bureaucracy Bureaucracy
Church Theology
Finance Finance
Health Medicine
High Society Etiquette
Industry Repair
Legal Law
Media Expression
Occult Occult
Police Law
Political Politics
Street Streetwise
Transportation Drive
Underworld Subterfuge
University Academics
You are limited to a total amount of influence controlled (Including loans) equal to your total number of traits + your total points in retainers that are able to control influence. (If you have a ghouled lion as a retainer, it doesn't count here)
Note regarding the definition of "active".
You are active if you gained XP for the last game or you are a normally active player and have given us a week's notice that you won't be showing up to that game. NPC's are always considered to be active unless they are "out of the city".
We will start with gaining Influences.
You may attempt to gain one point of influence each month. This does not cost experience, as it can easily be removed from you.
This will take a number of months equal to the level of the influence that you are attempting to gain since you last gained or lost that influence.
For example, Munchkinius Maximus has Finance 2, Health 2 and Law 2. He gained Finance 2 last month, lost Health down from 3 two months ago and gained Law 2 three months ago. Thus he is not able to gain Finance 3 until two month's time and Health until next month but can attempt to gain Law 3 this month.
Whether or not you succeed in gaining influence is based on the amount of that influence held by active PC's or NPC's in Auckland.
If there is available influence, you will succeed in gaining influence unless someone is deliberately blocking you or removes your influence in the same month. The mechanism for these actions will be covered later.
If the influence is full, whether you gain or not is dependent on you are more skilled in that influence than those already holding it. Our method of determining this is Influence+Relevant skill, with ties falling in favour of the status quo. If you exceed ANY of the individuals currently holding that influence, the least capable holder (After all loans are taken into account, this being covered later) will lose influence and you will gain it. Note that this makes it handy to have a reasonable amount of skill in the area that you wish to hold influence in.
The list of influences and skills is as follows:
Influence Skill
Bureaucracy Bureaucracy
Church Theology
Finance Finance
Health Medicine
High Society Etiquette
Industry Repair
Legal Law
Media Expression
Occult Occult
Police Law
Political Politics
Street Streetwise
Transportation Drive
Underworld Subterfuge
University Academics
You are limited to a total amount of influence controlled (Including loans) equal to your total number of traits + your total points in retainers that are able to control influence. (If you have a ghouled lion as a retainer, it doesn't count here)
Note regarding the definition of "active".
You are active if you gained XP for the last game or you are a normally active player and have given us a week's notice that you won't be showing up to that game. NPC's are always considered to be active unless they are "out of the city".
Last edited by HST on Thu Aug 19, 2010 3:35 am; edited 2 times in total