The Phoenix Rising
When registering for this forum, kindly employ a username that the administrators will recognise (i.e. your name). Once you have created a character, please change your username to that of your PC.

Join the forum, it's quick and easy

The Phoenix Rising
When registering for this forum, kindly employ a username that the administrators will recognise (i.e. your name). Once you have created a character, please change your username to that of your PC.
The Phoenix Rising
Would you like to react to this message? Create an account in a few clicks or log in to continue.
The Phoenix Rising

You are not connected. Please login or register

Weapon damage

Go down  Message [Page 1 of 1]

1Weapon  damage Empty Weapon damage Tue Aug 16, 2011 12:21 am

ST 1


Admin

Kindred Wards:

Something to bear in mid for those not entirely familiar with them. They do not add another level of damage to the weapon. They are a second damage source that does 1 damage, very different when damage reducing powers such as Fortitude are being used.

Agg dam sources:

Unless an attack by its nature does aggravated damage such as fire, something that converts lethal damage to Agg only converts one of the points. So for example, someone with Potence 5 + Feral Claws does 1L+1AGG, someone shooting a pistol with incendiary ammunition does 1B+1AGG etc. Note that if you have 2 ways of converting damage from L to AGG, such as Hands of Flame & Feral Claws, you would do 2AGG if you had 5 Potence.

https://thephoenixrises.forumotion.com

Back to top  Message [Page 1 of 1]

Similar topics

-

» Damage Caps
» House Rules

Permissions in this forum:
You cannot reply to topics in this forum