Assamite – The ‘Assassins’ were a secretive Clan based in the middle east, known as cursed contract killers who hunted the blood of other Kindred. Recently, removal of the curse and a schism within their ranks has led some to join the Camarilla and now more is known of them. Though the stereotypical Warrior assassin predominates, the Assamites also number scholarly Viziers and mysterious Sorcerers in their ranks. What marks the Assassins from other Kindred is that their skin darkens with age, rather than growing paler and their unique discipline of Quietus.
Assamite Warriors – Favoured Attributes: Dexterity or Wits, Disciplines: Celerity, Obfuscate, Quietus, Flaws: Thirst for Blood – Assamite Warriors start play with a mild Blood Addiction, suffering -1 to any Resolve + Composure draws to resist drinking Vitae and do not receive the +1 bonus to resist drinking Vitae even if they have successfully denied it once (p. 158 V:tR). Stained Aura - A single success in reading the aura of a Warrior Assamite reveals the Black veins of a diablerist, even if the Assamite has never tasted kindred Vitae.
Assamite Viziers – Favoured Attributes: Dexterity or Intelligence, Disciplines: Auspex, Celerity, Quietus, Flaw: Obsession – Viziers are obsessed with their specialist creative or intellectual ability and require a successful Resolve + Composure draw to resist any opportunity to learn more about the object of their obsession. When triggered, this manifests as psychotic whorls in their Aura.
Assamite Sorcerers – Favoured Attributes: Dexterity or Resolve, Disciplines: Obfuscate, Quietus, Sorcery, Flaw: Enhanced Aura – All attempted uses of Auspex or other supernatural perception on an Assamite Sorcerer are at a +2 Draw bonus (pp. 119-123 V:tR).
Assamite Warriors – Favoured Attributes: Dexterity or Wits, Disciplines: Celerity, Obfuscate, Quietus, Flaws: Thirst for Blood – Assamite Warriors start play with a mild Blood Addiction, suffering -1 to any Resolve + Composure draws to resist drinking Vitae and do not receive the +1 bonus to resist drinking Vitae even if they have successfully denied it once (p. 158 V:tR). Stained Aura - A single success in reading the aura of a Warrior Assamite reveals the Black veins of a diablerist, even if the Assamite has never tasted kindred Vitae.
Assamite Viziers – Favoured Attributes: Dexterity or Intelligence, Disciplines: Auspex, Celerity, Quietus, Flaw: Obsession – Viziers are obsessed with their specialist creative or intellectual ability and require a successful Resolve + Composure draw to resist any opportunity to learn more about the object of their obsession. When triggered, this manifests as psychotic whorls in their Aura.
Assamite Sorcerers – Favoured Attributes: Dexterity or Resolve, Disciplines: Obfuscate, Quietus, Sorcery, Flaw: Enhanced Aura – All attempted uses of Auspex or other supernatural perception on an Assamite Sorcerer are at a +2 Draw bonus (pp. 119-123 V:tR).